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	<title>Comments for Robotic Shed</title>
	<atom:link href="http://roboticshed.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://roboticshed.com</link>
	<description>One man&#039;s indie game development diary</description>
	<lastBuildDate>Thu, 17 May 2012 06:32:51 +0000</lastBuildDate>
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		<title>Comment on Improved Furnishing by Paul Wright</title>
		<link>http://roboticshed.com/2012/04/27/improved-furnishing/#comment-148</link>
		<dc:creator><![CDATA[Paul Wright]]></dc:creator>
		<pubDate>Thu, 17 May 2012 06:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=262#comment-148</guid>
		<description><![CDATA[I am genuinely excited by the promise of this game. Some of the work you are doing on furnishing sounds absolutely awesome, and incredibly clever - I&#039;m sure the payoff will be there in creating believable, randomised rooms.

Screens look really good as well, very much improving all the time.

Good luck with the project, man.]]></description>
		<content:encoded><![CDATA[<p>I am genuinely excited by the promise of this game. Some of the work you are doing on furnishing sounds absolutely awesome, and incredibly clever &#8211; I&#8217;m sure the payoff will be there in creating believable, randomised rooms.</p>
<p>Screens look really good as well, very much improving all the time.</p>
<p>Good luck with the project, man.</p>
]]></content:encoded>
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		<title>Comment on HUD improvements &amp; Memory leaks by Dan Lawrence</title>
		<link>http://roboticshed.com/2012/03/23/hud-improvements-memory-leaks/#comment-143</link>
		<dc:creator><![CDATA[Dan Lawrence]]></dc:creator>
		<pubDate>Mon, 16 Apr 2012 13:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=257#comment-143</guid>
		<description><![CDATA[Hey,

I should really remember to reply to comments when I actually do get them. I took your suggestion on the font thanks to the heroic efforts of google&#039;s excellent newish online free font archive. Font legality is a huge minefield, which is why I was using arial as a default choice in the first place rather than any specific love for the font. Anyway, the lovely legal team at google has managed to hammer together a rather large collection of free to use fonts now including a Garamond-a-like which I&#039;m now trying out.

I&#039;ll look into the energy bar colour as well next time I&#039;m fiddling with that bit of code.]]></description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I should really remember to reply to comments when I actually do get them. I took your suggestion on the font thanks to the heroic efforts of google&#8217;s excellent newish online free font archive. Font legality is a huge minefield, which is why I was using arial as a default choice in the first place rather than any specific love for the font. Anyway, the lovely legal team at google has managed to hammer together a rather large collection of free to use fonts now including a Garamond-a-like which I&#8217;m now trying out.</p>
<p>I&#8217;ll look into the energy bar colour as well next time I&#8217;m fiddling with that bit of code.</p>
]]></content:encoded>
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		<title>Comment on HUD improvements &amp; Memory leaks by Stian Stark</title>
		<link>http://roboticshed.com/2012/03/23/hud-improvements-memory-leaks/#comment-140</link>
		<dc:creator><![CDATA[Stian Stark]]></dc:creator>
		<pubDate>Sun, 25 Mar 2012 18:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=257#comment-140</guid>
		<description><![CDATA[I really like how things are shaping up! If I&#039;d have to nitpick the HUD I&#039;d say that I personally don&#039;t like the cyan colour of the energy bar (move to a more stylish teal perhaps?), and I&#039;d like to see a less neutral font. I don&#039;t think the game needs a ridiculously medieval font, but something just a tad less spartan, like a freeware Garamond, Brioso or similar lookalike?

Keep it up, I want to see those rats taste some steel!]]></description>
		<content:encoded><![CDATA[<p>I really like how things are shaping up! If I&#8217;d have to nitpick the HUD I&#8217;d say that I personally don&#8217;t like the cyan colour of the energy bar (move to a more stylish teal perhaps?), and I&#8217;d like to see a less neutral font. I don&#8217;t think the game needs a ridiculously medieval font, but something just a tad less spartan, like a freeware Garamond, Brioso or similar lookalike?</p>
<p>Keep it up, I want to see those rats taste some steel!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Skills, XP &amp; Skyrim by Nick H</title>
		<link>http://roboticshed.com/2011/11/25/skills-xp-skyrim/#comment-132</link>
		<dc:creator><![CDATA[Nick H]]></dc:creator>
		<pubDate>Fri, 25 Nov 2011 16:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=240#comment-132</guid>
		<description><![CDATA[I demand pre-order playable alphas! I don&#039;t care how crashy it is.]]></description>
		<content:encoded><![CDATA[<p>I demand pre-order playable alphas! I don&#8217;t care how crashy it is.</p>
]]></content:encoded>
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		<title>Comment on People are not wearing enough hats by MarkO</title>
		<link>http://roboticshed.com/2011/11/04/people-are-not-wearing-enough-hats/#comment-128</link>
		<dc:creator><![CDATA[MarkO]]></dc:creator>
		<pubDate>Fri, 04 Nov 2011 17:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=238#comment-128</guid>
		<description><![CDATA[A Bowler hat :)]]></description>
		<content:encoded><![CDATA[<p>A Bowler hat <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Donationware and Project Zomboid by Project Zomboid Guides: Your #1 source for everything PZ related! &#187; Donationware and Project Zomboid « Robotic Shed</title>
		<link>http://roboticshed.com/2011/03/17/donationware-and-project-zomboid/#comment-117</link>
		<dc:creator><![CDATA[Project Zomboid Guides: Your #1 source for everything PZ related! &#187; Donationware and Project Zomboid « Robotic Shed]]></dc:creator>
		<pubDate>Thu, 20 Oct 2011 03:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://mylarx.wordpress.com/?p=139#comment-117</guid>
		<description><![CDATA[[...] 19th, 2011 by AdricTheGreat     TweetDonationware and Project Zomboid « Robotic Shed  (No Ratings Yet) &#160;Loading [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 19th, 2011 by AdricTheGreat     TweetDonationware and Project Zomboid « Robotic Shed  (No Ratings Yet) &nbsp;Loading [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More monstrous models by Dan Lawrence</title>
		<link>http://roboticshed.com/2011/09/22/more-monstrous-models/#comment-107</link>
		<dc:creator><![CDATA[Dan Lawrence]]></dc:creator>
		<pubDate>Fri, 23 Sep 2011 06:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=225#comment-107</guid>
		<description><![CDATA[Its an arduous life Nick.]]></description>
		<content:encoded><![CDATA[<p>Its an arduous life Nick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More monstrous models by Nick H</title>
		<link>http://roboticshed.com/2011/09/22/more-monstrous-models/#comment-106</link>
		<dc:creator><![CDATA[Nick H]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 15:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=225#comment-106</guid>
		<description><![CDATA[&quot;This week has been largely spent ... boning ... models&quot;

I see.]]></description>
		<content:encoded><![CDATA[<p>&#8220;This week has been largely spent &#8230; boning &#8230; models&#8221;</p>
<p>I see.</p>
]]></content:encoded>
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		<title>Comment on Behaviourist Game Design by clalexany</title>
		<link>http://roboticshed.com/2010/02/24/behaviourist-game-design/#comment-98</link>
		<dc:creator><![CDATA[clalexany]]></dc:creator>
		<pubDate>Fri, 15 Jul 2011 17:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://mylarx.wordpress.com/?p=88#comment-98</guid>
		<description><![CDATA[Скажите, пожалуйста, какой диеты нужно придерживаться? Спасибо!  От аллергии на тополиный пух спасет диета Аллергологи советуют в период распространения
Мы постарались собрать в этом разделе самые эффективные диеты. У нас Вы сможете бесплатно подобрать диету максимально подходящую Вам. Все диеты имеют
16 май 2011  молочная диета Если вы любите молоко во всех его проявлениях и хотите привести себя в порядок к лету, значит вам, как нельзя лучше,
Этот проект является подборкой статей и справочного материала по темам: диеты, беременность, роды, похудение, заболевания детей, взрослых,
На этом сайте, вы сможете найти ответ на вопрос «как похудеть», как похудеть быстро и комфортно, какие диеты полезны, какие диеты опасны.]]></description>
		<content:encoded><![CDATA[<p>Скажите, пожалуйста, какой диеты нужно придерживаться? Спасибо!  От аллергии на тополиный пух спасет диета Аллергологи советуют в период распространения<br />
Мы постарались собрать в этом разделе самые эффективные диеты. У нас Вы сможете бесплатно подобрать диету максимально подходящую Вам. Все диеты имеют<br />
16 май 2011  молочная диета Если вы любите молоко во всех его проявлениях и хотите привести себя в порядок к лету, значит вам, как нельзя лучше,<br />
Этот проект является подборкой статей и справочного материала по темам: диеты, беременность, роды, похудение, заболевания детей, взрослых,<br />
На этом сайте, вы сможете найти ответ на вопрос «как похудеть», как похудеть быстро и комфортно, какие диеты полезны, какие диеты опасны.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The infinite novelty engine by Dan Lawrence</title>
		<link>http://roboticshed.com/2011/07/01/the-infinite-novelty-engine/#comment-95</link>
		<dc:creator><![CDATA[Dan Lawrence]]></dc:creator>
		<pubDate>Sun, 03 Jul 2011 07:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=203#comment-95</guid>
		<description><![CDATA[I agree, its an incredibly hard problem, essentially to emulate human creativity. I doubt we&#039;ll see anything like it for years but I&#039;m always hoping to be surprised. There are rules for everything, even story telling and where rules exist computers can be gradually taught them. An experimental game from a few years back called &lt;a href=&quot;http://www.interactivestory.net/&quot; rel=&quot;nofollow&quot;&gt;Facade&lt;/a&gt;, that I thought about mentioning in the main post, pokes in this general direction. The main story is not completely procedural but it does adapt to the players natural language input typed on the keyboard.]]></description>
		<content:encoded><![CDATA[<p>I agree, its an incredibly hard problem, essentially to emulate human creativity. I doubt we&#8217;ll see anything like it for years but I&#8217;m always hoping to be surprised. There are rules for everything, even story telling and where rules exist computers can be gradually taught them. An experimental game from a few years back called <a href="http://www.interactivestory.net/" rel="nofollow">Facade</a>, that I thought about mentioning in the main post, pokes in this general direction. The main story is not completely procedural but it does adapt to the players natural language input typed on the keyboard.</p>
]]></content:encoded>
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