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	<title>Comments for Robotic Shed</title>
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	<link>http://roboticshed.com</link>
	<description>One man&#039;s indie game development diary</description>
	<lastBuildDate>Fri, 25 Nov 2011 16:24:54 +0000</lastBuildDate>
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		<title>Comment on Skills, XP &amp; Skyrim by Nick H</title>
		<link>http://roboticshed.com/2011/11/25/skills-xp-skyrim/#comment-132</link>
		<dc:creator><![CDATA[Nick H]]></dc:creator>
		<pubDate>Fri, 25 Nov 2011 16:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=240#comment-132</guid>
		<description><![CDATA[I demand pre-order playable alphas! I don&#039;t care how crashy it is.]]></description>
		<content:encoded><![CDATA[<p>I demand pre-order playable alphas! I don&#8217;t care how crashy it is.</p>
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	<item>
		<title>Comment on People are not wearing enough hats by MarkO</title>
		<link>http://roboticshed.com/2011/11/04/people-are-not-wearing-enough-hats/#comment-128</link>
		<dc:creator><![CDATA[MarkO]]></dc:creator>
		<pubDate>Fri, 04 Nov 2011 17:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=238#comment-128</guid>
		<description><![CDATA[A Bowler hat :)]]></description>
		<content:encoded><![CDATA[<p>A Bowler hat <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Donationware and Project Zomboid by Project Zomboid Guides: Your #1 source for everything PZ related! &#187; Donationware and Project Zomboid « Robotic Shed</title>
		<link>http://roboticshed.com/2011/03/17/donationware-and-project-zomboid/#comment-117</link>
		<dc:creator><![CDATA[Project Zomboid Guides: Your #1 source for everything PZ related! &#187; Donationware and Project Zomboid « Robotic Shed]]></dc:creator>
		<pubDate>Thu, 20 Oct 2011 03:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://mylarx.wordpress.com/?p=139#comment-117</guid>
		<description><![CDATA[[...] 19th, 2011 by AdricTheGreat     TweetDonationware and Project Zomboid « Robotic Shed  (No Ratings Yet) &#160;Loading [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 19th, 2011 by AdricTheGreat     TweetDonationware and Project Zomboid « Robotic Shed  (No Ratings Yet) &nbsp;Loading [...]</p>
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	<item>
		<title>Comment on More monstrous models by Dan Lawrence</title>
		<link>http://roboticshed.com/2011/09/22/more-monstrous-models/#comment-107</link>
		<dc:creator><![CDATA[Dan Lawrence]]></dc:creator>
		<pubDate>Fri, 23 Sep 2011 06:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=225#comment-107</guid>
		<description><![CDATA[Its an arduous life Nick.]]></description>
		<content:encoded><![CDATA[<p>Its an arduous life Nick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More monstrous models by Nick H</title>
		<link>http://roboticshed.com/2011/09/22/more-monstrous-models/#comment-106</link>
		<dc:creator><![CDATA[Nick H]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 15:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=225#comment-106</guid>
		<description><![CDATA[&quot;This week has been largely spent ... boning ... models&quot;

I see.]]></description>
		<content:encoded><![CDATA[<p>&#8220;This week has been largely spent &#8230; boning &#8230; models&#8221;</p>
<p>I see.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Behaviourist Game Design by clalexany</title>
		<link>http://roboticshed.com/2010/02/24/behaviourist-game-design/#comment-98</link>
		<dc:creator><![CDATA[clalexany]]></dc:creator>
		<pubDate>Fri, 15 Jul 2011 17:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://mylarx.wordpress.com/?p=88#comment-98</guid>
		<description><![CDATA[Скажите, пожалуйста, какой диеты нужно придерживаться? Спасибо!  От аллергии на тополиный пух спасет диета Аллергологи советуют в период распространения
Мы постарались собрать в этом разделе самые эффективные диеты. У нас Вы сможете бесплатно подобрать диету максимально подходящую Вам. Все диеты имеют
16 май 2011  молочная диета Если вы любите молоко во всех его проявлениях и хотите привести себя в порядок к лету, значит вам, как нельзя лучше,
Этот проект является подборкой статей и справочного материала по темам: диеты, беременность, роды, похудение, заболевания детей, взрослых,
На этом сайте, вы сможете найти ответ на вопрос «как похудеть», как похудеть быстро и комфортно, какие диеты полезны, какие диеты опасны.]]></description>
		<content:encoded><![CDATA[<p>Скажите, пожалуйста, какой диеты нужно придерживаться? Спасибо!  От аллергии на тополиный пух спасет диета Аллергологи советуют в период распространения<br />
Мы постарались собрать в этом разделе самые эффективные диеты. У нас Вы сможете бесплатно подобрать диету максимально подходящую Вам. Все диеты имеют<br />
16 май 2011  молочная диета Если вы любите молоко во всех его проявлениях и хотите привести себя в порядок к лету, значит вам, как нельзя лучше,<br />
Этот проект является подборкой статей и справочного материала по темам: диеты, беременность, роды, похудение, заболевания детей, взрослых,<br />
На этом сайте, вы сможете найти ответ на вопрос «как похудеть», как похудеть быстро и комфортно, какие диеты полезны, какие диеты опасны.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The infinite novelty engine by Dan Lawrence</title>
		<link>http://roboticshed.com/2011/07/01/the-infinite-novelty-engine/#comment-95</link>
		<dc:creator><![CDATA[Dan Lawrence]]></dc:creator>
		<pubDate>Sun, 03 Jul 2011 07:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=203#comment-95</guid>
		<description><![CDATA[I agree, its an incredibly hard problem, essentially to emulate human creativity. I doubt we&#039;ll see anything like it for years but I&#039;m always hoping to be surprised. There are rules for everything, even story telling and where rules exist computers can be gradually taught them. An experimental game from a few years back called &lt;a href=&quot;http://www.interactivestory.net/&quot; rel=&quot;nofollow&quot;&gt;Facade&lt;/a&gt;, that I thought about mentioning in the main post, pokes in this general direction. The main story is not completely procedural but it does adapt to the players natural language input typed on the keyboard.]]></description>
		<content:encoded><![CDATA[<p>I agree, its an incredibly hard problem, essentially to emulate human creativity. I doubt we&#8217;ll see anything like it for years but I&#8217;m always hoping to be surprised. There are rules for everything, even story telling and where rules exist computers can be gradually taught them. An experimental game from a few years back called <a href="http://www.interactivestory.net/" rel="nofollow">Facade</a>, that I thought about mentioning in the main post, pokes in this general direction. The main story is not completely procedural but it does adapt to the players natural language input typed on the keyboard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The infinite novelty engine by Ole Christian Tvedt</title>
		<link>http://roboticshed.com/2011/07/01/the-infinite-novelty-engine/#comment-94</link>
		<dc:creator><![CDATA[Ole Christian Tvedt]]></dc:creator>
		<pubDate>Sat, 02 Jul 2011 19:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=203#comment-94</guid>
		<description><![CDATA[I don&#039;t think we will see anything indistinguishable from the hand crafted equivalent in my lifetime. I love the way my Dwarf Fortress plays become stories of their own, but there will always be a very distinct randomness to them. A randomness that we don&#039;t find in hand crafted stories. In the latter ones, events are supposed to happen, and they unfold in a linear way (instead of growing like a shrubbery). We normally want our stories to be focused, to have a point.

Of course we could emulate that too, in theory, but game developers wouldn&#039;t disappear just because of that. I would be the first to welcome our new procedurally generated overlords, but I wouldn&#039;t stop being creative because of it. That is why we will always have designers, artist and others making games. To me, the making of the game is the important part (though I&#039;m looking forward to seeing what others make of it).

I would love to see someone come up with procedural generation of game mechanics, but I wouldn&#039;t expect the first few tries to be particularly successful.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think we will see anything indistinguishable from the hand crafted equivalent in my lifetime. I love the way my Dwarf Fortress plays become stories of their own, but there will always be a very distinct randomness to them. A randomness that we don&#8217;t find in hand crafted stories. In the latter ones, events are supposed to happen, and they unfold in a linear way (instead of growing like a shrubbery). We normally want our stories to be focused, to have a point.</p>
<p>Of course we could emulate that too, in theory, but game developers wouldn&#8217;t disappear just because of that. I would be the first to welcome our new procedurally generated overlords, but I wouldn&#8217;t stop being creative because of it. That is why we will always have designers, artist and others making games. To me, the making of the game is the important part (though I&#8217;m looking forward to seeing what others make of it).</p>
<p>I would love to see someone come up with procedural generation of game mechanics, but I wouldn&#8217;t expect the first few tries to be particularly successful.</p>
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	<item>
		<title>Comment on If I had a hammer&#8230; by Dan Lawrence</title>
		<link>http://roboticshed.com/2011/06/24/if-i-had-a-hammer/#comment-92</link>
		<dc:creator><![CDATA[Dan Lawrence]]></dc:creator>
		<pubDate>Fri, 24 Jun 2011 18:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=194#comment-92</guid>
		<description><![CDATA[CMaster: The room layouts are randomised already (so, if a bit crappily right now, is the enemy placement). The colour variety is just another step in the quest for super randomised variety. Eventually I&#039;ll have more than just one set of wall &amp; floor textures, more types of objects and so on.

Nick: Don&#039;t say i never do anything for the people.]]></description>
		<content:encoded><![CDATA[<p>CMaster: The room layouts are randomised already (so, if a bit crappily right now, is the enemy placement). The colour variety is just another step in the quest for super randomised variety. Eventually I&#8217;ll have more than just one set of wall &amp; floor textures, more types of objects and so on.</p>
<p>Nick: Don&#8217;t say i never do anything for the people.</p>
]]></content:encoded>
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	<item>
		<title>Comment on If I had a hammer&#8230; by Nick H</title>
		<link>http://roboticshed.com/2011/06/24/if-i-had-a-hammer/#comment-91</link>
		<dc:creator><![CDATA[Nick H]]></dc:creator>
		<pubDate>Fri, 24 Jun 2011 17:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://roboticshed.com/?p=194#comment-91</guid>
		<description><![CDATA[Yes, massive hammers! The people (me) spoke, and their benevolent god listened.]]></description>
		<content:encoded><![CDATA[<p>Yes, massive hammers! The people (me) spoke, and their benevolent god listened.</p>
]]></content:encoded>
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