Been a little unwell this week which has slowed my coding plans down considerably. However I have recovered enough to chuck the new monsters from the last few weeks into the game (albeit in the most basic way). I’ve also added a new item of furniture to the room layouts and improved the per room tagging (so it now actually works) this means that each room in a level can have it’s own set of descriptive tags to go along with the overall level ones which then feeds into how the generator chooses the objects to place in each room. Anyway, right now its mostly just making a fancier high backed chair more likely to appear in the warehouse office than in its kitchen.
I’m also including some random screenshots of the new monsters (and that desk) but now; in the game.
Here you are:
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