Look! An early, art free, screenshot

I’ve decided that it was high time to post a screen shot of what I’ve been working on for the past month, if only so I can look back on it months later and say – look how far we’ve come. It’s very much mostly programmer art (and indeed placeholders from directX) so far as I haven’t seriously put my artist had on since my first proof of concept tinkerings with GIMP and blender a few weeks back. It does show some of the features I’ve managed to hammer together so far such as the text rendering, basic UI and the general lighting/camera angle setup. Boom:

Love those D3D standard assets

I’m starting to push things in a dark fantasy direction with the hud image there, and the general blackness of everything but I think there is a long way to go before I really nail that aesthetic. Though, with nothing really going on, check out that frame rate!

General code optimisation on an indie budget is actually kind of tough. I haven’t yet found a good, free or nearly free, tool that’ll quickly do function timings yet. What I want is some of the functionality of a VTune like program for a sub fifty pound price.


5 responses to “Look! An early, art free, screenshot

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